fun main(args: Array<String>) {
    val name = "Madrigal"
//    var healthPoints = 100
    var healthPoints = 89
    val isBlessed = true
    val isImmortal = false

    val auraVisibal = isBlessed && healthPoints > 50 || isImmortal

    if (auraVisibal) {
        println("GREEN")
    } else {
        println("NONE")
    }
    if (healthPoints == 100) {
        println(name + " is in excellent condition!")
    }else if (healthPoints >= 90) {
        println(name + " has a few scratches")
    } else if (healthPoints >= 75) {
        if (isBlessed) {
            println(name + " has some minor wounds but is healing quite quickly!")
        } else {
            println(name + " has some minor wounds")
        }
    } else if (healthPoints >= 15) {
        println(name + " looks pretty hurt")
    } else {
        println(name + " is in awful condition!")
    }
}